A World Of Pain New Vegas
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He was a music producer before the war and is generally fed up with the state of the New Vegas radio stations. The styles he creates will range (in real world genre terms) from ambient electronica to breakbeat to speedcore techno with a leaning towards the harder styles.

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More than 1 in 10 of your posts or comments being self-promotional is spamming.Posts promoting piracy in any way will result in ban.Image macros/memes are not permitted as posts.All posts and comments, in end, come down to moderator discretion.- Reddit's main Fallout community- Fallout 1 & 2 community- Fallout 3 community- Fallout 4 community- Everything Fallout Modding- In-depth discussion of Fallout lore.Helpful Tools:- Fallout Fan Art- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. Now there doesn't seem to be any comprehensive guide to changes (in the download file or online) and the sheer quantity of content has my head spinning.Anyone know where I get find a detailed addition log?Also, a few more specific questions. I could only find a few of a Cornelius' notes, but I really really want to find out the lore behind it! Any tips?Also, what is this underground they speak of? Sounds like a high level dungeon. I'm level 23 and i've continued down Zed's Minimart into an area full of 'tech raiders' with crazy gear. Is this late game stuff?.
So this 'The Underground' is a specific location? Or does it refer to a collective of literally subterranean dungeons?
I'm at an abandoned weapons facility full of tech raiders after entering Zed's Minimart in Boulder city in a massive sidetrack. I was wondering if I should tough it out and press on because there is an exit somewhere or if I have to backtrack through the entire lost legion section. If I continue on will it just lead to the massive 'The Underground' dungeon?I generally prefer a more scarcity based playthrough, so i've used the LessLoot optional files.
I also use Millenia's weapon pack and I didn't want the extra guns to end up being outclassed by Vanilla MK2 variants. However, eveb after downloading the less loot patches I still found a fair number of MK2 weapons (I specifically downloaded the patches that indicate no MK2 weapons or armour).I was also hoping that the enemies wouldn't be using MK2 gear because I didn't want to get absolutely destroyed, but I'm not sure if they are. At any rate, Realistic Weapon Damages makes the difference rather moot, since in any large confrontation I get absolutely destroyed either ways.Thanks!. Repeating myself so you see this (I replied to CpntBrryCrnch):All MkII weapons accept basic (read: non-GRA) mods. Laser RCW MkII will take the Laser RCW recycler, Hunting Shotgun MkII will take choke and long tube and so on.What doesn't work is using the GRA laser pistol mods on the Laser pistol MkII, since the non-GRA basic version doesn't take mods either. Or the Assault Carbine: MkII takes the non-GRA magazine mod, but neither the GRA magazine mod, nor the other two mods that GRA AC allows.
Mk2 weapons cannot be moddedSorry, but that's NOT true! All MkII weapons accept basic (read: non-GRA) mods.
Laser RCW MkII will take the Laser RCW recycler, Hunting Shotgun MkII will take choke and long tube and so on.What doesn't work is using the GRA laser pistol mods on the Laser pistol MkII, since the non-GRA basic version doesn't take mods either. Or the Assault Carbine: MkII takes the non-GRA magazine mod, but neither the GRA magazine mod, nor the other two mods that GRA AC allows.

I'm on my 4th game using Project Nevada, AWOP and The Right To Bear Arms. PN is good for adjusting loot as well as hunger/thirst/sleep rates, carring weight etc, so if you want to play HC, this is your mod.
See old thread of mine, describing the nth permutation of my preferred settings, to get an idea of what it does.Now to AWOP:.there is little in the way of quests, but there are some: gain a key to the Underground by killing mutated animals for Frankie (Goodsprings Guns And Ammo). Help the Underground dwellers by killing Lakelurks, ghouls, supermutants and Tech Raiders. Find music tapes for Roach in the Freetech Broadcasting Building for some rewards. Lead a squad of experimental soldiers against Deathclaws.
Find out what happened to her friends for the new ammo vendor at Gibson's scrapyard. That's all I've found so far.a decent amount of new (non-Underground) areas, largely filled with combat. Some minor rewards like the occasional MkII weapon or something. Also some cave connections between existing areas.to get a handle on the Underground, I used these two maps:. This way you at least know whether or not you missed a connection, and the map with spoilers tells you about enemies and special loot (Underground only).I recommend these three AWOP-specific mods: (by dogtown1), (by DeathclawAlpha) and (by Dj Mystro and Dogtown1).
They add more variety to creatures, as well as lots of named/unique versions - the guy in goodsprings that sends you to 'rescue' his girfriend from some geckos? These are now Fire Geckos, Rippers, sandlizards and have a named boss IIRC.I think MinimusNadir got to the rest already. I'll checkout your presetsI've done a few of these posts, but in the one I linked there is my latest comment for my current game, if you are interested in what I settled on. Tweak to your preferences, of course.do you know of mods that add food recipesI don't, sorry.
A World Of Pain New Vegas Reddit
I end up eating gecko and dog steaks for the whole game, usually, which in all fairness work fine.that map's going to be a godsendIt helped me a lot picturing the Underground layout, because I was very confused whether or not all the new connective caves/tunnels were part of it (they're not).I dont use monstermod because i'm not sure how well realistic weapon damages will interact with itI've neglected weapon mods for maximized AWOP/PN/RTBA compability and can't help you there, sorry. Still, hope you enjoy:). Afraid that if you want better food crafting you'll need a mod. I've looked into Desert Salads and Caravan Lunches, but the collecting for them is annoying and hardly worth it.
Actually, even in my HC games I develop survival as a tertiary skill only, so by lvl 22 it's no higher than 50 - and it pretty much stays there. I've checked out all requirements on food crafting, and it's simply not worth pushing much higher IMO. Other AWOP things coming back to me (I assume you caught the Underground spy thing already from the other comments):.another Goodsprings quest: find a Legion spy for the NCR woman stationed in Goodsprings. Good at the beginning, as there is little reward.' Redoubts' - a series of locations accessible by a teleporter system out of the Raiman (sp?) bunker. Can be stumbled upon from the outside.
Rewards aren't spectacular I think, but I believe I found a Gauss Rifle MkII, as well as both enclave and remnants power armor in the deathclaw one. Features a note-driven storyline, but not a quest per se. Note that you should be able to find two holodiscs with power armor training if you need it (pretty sure this isn't a RTBA thing, which is my 3rd 'big' mod after PN+AWOP).there are two mini-quests on the upper left side of the underground for a hyper sledge (I think this is the super sledge MkII) and a Heavy Incinerator MkII. This is not connected to the general UG clearing quest, so worth noting I thought. I end up worrying more about my companions dying than myselfIn HC games, I never take companions actually with me - I recruit EDE and a humanoid of my choice (probably Raul in the end, presumably Boone before that), and tell them both to 'wait here' at the recruiting location.
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This way, you get both perks and they can't die. They leave your service after a week or so IIRC (with the message 'X has returned to Y'), so you need to periodically repeat the process.Admittedly, they won't carry or fight for you this way, but you get EDE sensors and the human perk for free without having to worry. Good for 1 charisma HC games, so you can boost your own SPEIAL (see what I did there?).
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It's a weird mod. I played through NV and I only came across around 3 of the locations the mod added (maybe there were more, because they do really blend in well with the base game).
However, it does make things a little more unnecessarily hard; as an example, the goodsprings fight is brought to higher level enemies and doesn't blend well with the beginning of the game. There are some odd design choices as well; for example, the mod adds in these 'town heros' that just wander around and don't do anything, around the various cities in NV.If I were to recommend it purely based on the locations it adds, then yes, I would recommend it a thousand times.
However, the other things that it adds (non voice-acted quests, the town heros, the overpowered player home, the leveled up goodsprings fight) that aren't locations, severely brings the mod's quality and immersion down for me, not to mention the compatibility patches you'd have to worry about. I wouldn't really recommend it to be honest. The greatest weakness of new vegas(and don't tell I said this because they will lynch me) is the fact the maps is so empty to the point it gets excruciatingly boring at times and AWOP absolutely helps deal with that.But as was said in the other post, if it just added new locations it would be great but really does over step its boundaries with new npcs, quests and items that are IMO not the greatest quality and do take away from the rest of the package severely.For a second or third play I would say give it a go but definitely not the first. If there were a more stripped down version with just locations I would absolutely recommend it though.new vegas interiors project might be a good option instead.