Half Life 2 Source Unpack Autojump

Edit: This video is from early may 2013. Since then, many new discoveries have been made and both engines are more broken in more different ways, not portrayed in this video.
The differences mentioned in this video still stand, but nowadays they are outshadowed by the findings since.Edit: Damn, I forgot to put the airboat increased pick-up radius.Basically you can pick up items from further away when in an airboat on new-engine, while in old-engine you need to be closer.Lightning and fancy Shotgun soldiers aren't the only things they changed.Here are some Speedrun related differences.Might've forgotten something but w/e.If you're looking for Old Engine, please hit me up with a twitch message (lotsofs). Edit: Dont do this anymore, simply google 'source unpack' and youll find itMusic is from the Half-Life 2 soundtrack.
Here it is, the new Source Unpack series! Kinda sorta agree with Mikael, although RInput is probably not going to do harm.

One thing I don’t like though is how SPT is duplicated all over the place. Since pretty much every Source game mounts HL2 (certainly Portal does anyway), the DLL only actually needs to be stored in the hl2 directory if I remember correctly. I can fix it myself of course, so no big deal. Also I hadn’t looked at the binds, but yeah, it seems silly only including US binds. Most people who know what they’re doing can customise stuff, but most people who really need this are probably those who are new.Regardless, thanks for uploading this.
Readme (included in Source Unpack v1.1+) How to install: Extract the 'Source Unpack' folder anywhere. Launch Half-Life 2 with HL2.cmd and Portal with Portal.cmd. Half-Life: Decay is an exclusive multiplayer cooperative mode for the PlayStation 2 port of the game where the players take on the roles of Dr. Gina Cross and Dr. Colette Green. They must work together with the assistance of the science team to seal the rift between Earth and the borderworld Xen. Differences. Several key changes from the unreleased Dreamcast port made their way into the.
I am looking forward to being able to download the episodes since I realised recently that I probably installed them to the wrong engine version for some stupid reason. Plus, being able to not use a sketchy crack seems more comfortable on a semisubconcious level.
Not that I really ever cared when playing. Uuuhhh 2.2 is the version of the unpack, which is this distribution of the game(s). The particular build of Source for HL2 and Portal is 5135 I think (right?), and I’m assuming the episodes will be 4104. If for some reason you want any other version you’ll have to search through obscure torrents and stuff trying to find it (not sure why you would).Plus there are probably a LOT of builds of Source in existence, probably including internal Valve dev builds that never got released. You can’t just say “here is every game version ever!!!11”.
Mikael:Adding RInput to Soure Unpack seems like a bad idea.RInput is a good program but I feel like adding unrelated software that people might like could turn into a slippery slope. Anyone who wants to get rid of ingame mouse acceleration is obviously capable of downloading and applying it themself.And another small thing, the custom binds that are included only make sense for american keyboard layouts.There are separate launch files for each game, the two in the main directory launches either games without Rinput, and the two in the RInput folder included launch either game with RInput.
BitRain:The main reason I included RInput was because I got complaints from some people saying that Source Unpack 2.0 wasn’t locking the mouse in the window and sometimes made the framerate drop when alt tabbing in and out of the game, I recreated the problem and discovered RInput fixed both issues, using older versions of DInput and using DInput8 didn’t work but RInput did so I don’t know of any other solution, so if anyone has that issue, they can try RInput.Wasn’t the cause to this the updated DLLs you tried to use and wasn’t it solved when you put the old ones back though? Something bad just happened.I noticed that I was still getting a rev-client.log in my Source Unpack folder, so I tried launching Portal with Steam opened and it turns out that the Steam DRM doesn’t seem to do much. It is possible that I did something monumentally stupid on my end that led to DLLs being swapped around, but I’m pretty sure the download is actually still cracked. I don’t really understand how this could be the case because the whole point of this is to remove revEmu, but this is what I found.???The solution I found was to remove all the Steam DLLs from the unpack root and from the bin folder, but just leave the non-cracked steamapi.dll in bin. Edit: It might also be necessary to launch with -steam but I’m not sure.I don’t know if I did something wrong to cause this, but I have a feeling you might have to put up a new unpackEDIT: Also, I forgot to say that before I got it working, Steam wasn’t showing in-game status or giving me the overlay, so there was clearly some kind of emulation going onEDIT 2: Since I got it to work, suddenly it doesn’t work again. It can’t find the steam interface even though it could before.
Can someone who knows what they’re doing help? This makes absolutely no sense. Fixed by restarting steam I’ll leave this in case someone has the same problem. I said “with steam open” but meant without.:I thought I messed up some DLLs, but I regrabbed the entire bin folder from the installer and there were still some unsigned DLLs.
I can’t have overwritten the installer as I was still seeding it for a while (I arbitrarily went with the torrent). The rev log was reappearing whenever I quit the game, even after deleting.
Like I said, the way I’m pretty sure I fixed it was to remove all the Steam and steamclient.dll files and just keep bin/steamapi.dll (uncracked), and add -steam to the game launch parameters, though I don’t know if that’s important or not (it was when I didn’t add it that launching started to fail though).This might be my fault but I have no idea how. There might be nothing wrong but you might want to check. Can I give some feedback?
Half Life 2 Source Unpack Autojump Pdf
Drop the custom binds for clipbrushes etc.It took me a while to figure out why clipbrushes show all of a sudden when I found out that it overwrote one of my custom binds that I had since a previous version.That and I like having a clean config and like to know exactly what I bound to what.EDIT: The custom binds aren’t even compatible with my keyboard layout.EDIT 2: Why is -console not a standart parameter in the.bat?EDIT 3: Why the fuck is it even an.exe? It makes unpacking such a horrible horrible and tedious process.